Osvaldo Jimenez
Ph.D., Learning Sciences & Technology Design, Stanford University, 2013
M.A., Learning, Design & Technology, Stanford University, 2003
B.S., Computer Science, Stanford University, 2002
Software Engineering
Computer Programming
Video Game Development
Human-Computer Interaction
Educational Games
Video Game Development
Computer Science Education
SELECTED PUBLICATIONS
Jimenez, O., Arena, D.A., & Acholonu, U. (2013). Educational Video Games: The Devil is in the Details. Presented at the American Educational Research Association's Annual Meeting, San Francisco, CA.
Jimenez, O., Arena, D.A., & Acholonu, U. (2011). Tug-of-War: a Card Game for Pulling Students to Fractions Fluency. In C. Steinkuehler, C. Martin, & A. Ochsner (Eds.), Proceedings of the Games, Learning, & Society Conference 7.0 (pp. 119- 127). Madison, WI: ETC Press.
Alexander, A., Blair, K.P., Goldman, S., Jimenez, O., Nakaue, M., Pea, R., & Russell, A. (2010). Go Math! How Research Anchors New Mobile Learning Environments. In 2010 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE) (pp. 57-64)